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Tatyana Obraztsova
Project in the senior group on the theme "Inhabitants of the sea"

Project« Sea dwellers»

Type of project: cognitive research

Members project: children senior group , educators, parents, physical education instructor.

By number of participants: collective

Duration: short term

Implementation timeline project: 2 weeks

Expected results:

Have an idea about the properties of sea water;

Master the concepts "maritime inhabitants» , "seaweed"

Have an idea of ​​how to get around (floats, crawls)

The initial skills of environmentally competent behavior in nature have been formed.

Relevance of the topic:

The underwater world is difficult to access for everyone to see. Many children, returning from vacation, ask a lot of questions, want to learn more about the sea and its inhabitants. Introduction to marine inhabitants will allow children to focus on careful attitude to gifts seas.

Problem (child level): insufficient knowledge about marine inhabitants and properties of sea water.

Target: development cognitive abilities children, in the process of implementing research project« Sea dwellers»

Tasks:

To expand children's knowledge about the properties of sea water, about inhabitants of the deep sea;

To form skills of search activity;

Cultivate respect for nature.

Stages of work on project

Preparatory

1 Pick up methodological and fiction on the topic

2 pick up visual and didactic material

3 information material for parents

4 make a long-term plan

cognitive activity

Topic: "What is sea water?"

Experiment: « Beneficial features water"

Empirically show the properties of sea water.

Topic: "Sea Plants"

Conversation:"Are corals plants or animals?"

Experimentally show children the formation of corals. (cultivation of corals by salt crystallization)

Topic "Who lives on seabed

GCD "Underwater Kingdom"

Watching videos: "Secrets seas» , "Mysterious sea inhabitants»

Acquaintance with fiction

Norwegian folk tale "Why is the water salty?",

V. Kolosov "Journey on the bathyscaphe"

N. Peregudov "At the bottom of the sea"

Riddles about the sea inhabitants

Artistic and aesthetic activity

Drawing: « Sea dwellers» , "At the bottom of the sea" (gratage technique)

modeling: "Sea Horse", "Hidden treasures seas»

Application: "Underwater Kingdom" (use of natural material)

constructive activity:origami "Fish", crafts from junk material: "Octopus" (foam rubber)

Game activity

Didactic games: "Third wheel", "Guess what it sounds like?", "Connect by dots", "Fishing"

Games for the development of fine motor skills hands: lacing "Octopus", the game "Feed the Crab"

Role-playing games "Divers", « Sailors» , "Helpers of Neptune"

motor activity

Outdoor games: "Octopus", “The sea is worried…”, "Pearl Fishers", "Funny Crabs"

Dynamic pauses: "Octopussy", "Divers"

yoga elements: "Starfish", "Crab", "Sea urchin".

Breathing exercises: "Tidal bore", "Storm"

Relaxation "On the seashore"

hardening "Riga Method"

visit "Salt cave"

Working with parents

Organization of a photo exhibition "Summer vacation at the sea"

Selection of material for implementation project.

Making a layout with the kids "Dry Aquarium"

Consultations "The Importance of Sea Water for Children's Health"

Getting parents to know "Riga method" hardening

final

Entertainment "Visiting the Sea Princess"

Exhibition of works "Dry Aquarium"(shared with parents).

Related publications:

From March 21 to March 25 in the group "Fidgets" as part of a comprehensive thematic planning The week "Underwater world and its inhabitants" has passed.

Theme: "Inhabitants of the aquarium." Tasks: 1) To convey in modeling the features of the shape of fish, to observe proportionality between parts of the image.

Abstract of the lesson on FEMP in the senior group "By the sea, by the waves" Theme: "By the sea, by the waves." Program content: To form computational skills in children; refine knowledge.

Abstract of a lesson on the development of speech in the senior group "Sea inhabitants" Abstract of a lesson on the development of speech and drawing in the senior group

Project type: information and creative

Members: children of the senior group

Interaction of teachers: educators, parents

Project implementation period: Week 1

Problem:"What are the inhabitants of the sea"

Game motivation:"Journey to the Underwater World"

Target: Creation of conditions for the education of ecological culture and the development of cognitive and creative abilities of children.

Tasks:

to expand children's ideas about the inhabitants of the deep sea, to form the ability to think;

development of logical thinking, the ability to draw conclusions and conclusions based on a comparison of facts, results, observations;

develop an aesthetic perception of the world, the ability to see the beautiful;

develop the ability to listen to the sounds of nature;

develop cognitive interest, creative abilities;

use various non-traditional artistic and graphic techniques;

teach to protect the environment;

Expected results of the project

own the concepts of "sea animals", "fish", "molluscs";

have the simplest ideas about some features of the structure of the body in connection with their life in water, the methods of their movement (floats, crawls), methods of camouflage, the uniqueness of each species;

be aware of the relationship with other inhabitants;

understand the relationship between human activity and environment;

to form the initial skills of environmentally competent behavior in nature;

compose a descriptive story about a marine life using a reference diagram.

Hypothesis:

There is still a lot of unknown and beautiful around us. I would like to introduce children to this mysterious and mysterious world. During the implementation of the project, children will gain knowledge about the inhabitants of the seas and oceans. Feeling of love for nature. The desire to protect and protect it.

Project stages:

Goal setting (problem identification).

Project development.

Implementation of the project (Organization of joint work of children and teachers on the project).

Summing up (Presentation).

Preliminary work:

search work on the selection of illustrative material, on the topic "Sea inhabitants", "Sea";

acquaintance with literary works: G. Kosova "ABC of the underwater world", S. Sakharnov "Who lives in the sea?", A. S. Pushkin "The Tale of the Fisherman and the Fish", G. H. Andersen "The Little Mermaid";

learning poems by V. Orlov “Why do I need clothes for the sea?”, “I draw the sea”, Y. Dulepin “Octopus”, S. Baranov “Dolphins”, proverbs and sayings, finger gymnastics “Seagull”, guessing riddles, word creation;

viewing reproductions of paintings by I. K. Aivazovsky “Night. Blue Wave”, “Ninth Wave”, “Black Sea”, “Hurricane at Sea”, A. Rylov “Sea. Stones”, “In the Blue Space”, A. Bogolyubov “Sailboat in the Sea”;

listening to the song "Dolphins" to the verses of S. Kozlov from the cartoon "In the Port"; Debussy K. "Sea", sketch for symphony orchestra, "Conversation of the wind with the sea"; Ravel M. "The play of water";

watching cartoons "The Colorful Family", "The Tale of the Fisherman and the Fish", "The Little Mermaid", "Finding Nemo", "The Underwater Tale".

Family collaboration:

Photo exhibition:“Remember the blue sea ..!”, “I’m in the aquarium!” ;

Parents write down, invented by the child, a story about a marine life, help to decorate with drawings;

Resource support:

Illustrations, photographic materials, videos, slides, books, works of art and materials, a camera, a computer, materials for visual and design activities, shells of various sizes and shapes, plasticine, waste material.

Can a person live in water? Why?

What marine animals do you know?

What do you know about the inhabitants of the underwater world?

What special devices do some inhabitants of the deep sea use?

What do sea creatures eat?

Who is Neptune?

What inventions did marine life suggest to man?

What animal is the largest, smartest, fastest, musical?

Project implementation

Team work children and teachers.

Purpose: To activate cognitive interest in the inhabitants of the deep sea. To consolidate children's knowledge about the diversity of the underwater world; encourage search skills; enrich the speech of children; develop respect for nature.

Conversations: About fishes, about seas and oceans, about under water world;

Examination of illustrations (encyclopedias "The Sea and its World", "Fish that glow";

Viewing videos "Sea World". "Underwater World", "Mammals at the Zoo: Performance of Dolphins, Fur Seals, Beluga Whale". Cartoons: "About the fisherman and the fish" by A. S. Pushkin; "Nemo". Videos: "Nemo Fish", "Zebra Fish" ... "Clown Fish";

Album with the species diversity of the animal, flora, their habitat;

Examination of paintings by artists depicting the underwater world of the painting by Mark Suzino;

Reading fiction

Purpose: To form interest in works of art of various genres, to reveal the relationship between the fairy-tale and the real world; learn to highlight main idea works;

Explain the importance of drawings in a book; show how many interesting things can be learned by looking at book illustrations.

H.-K. Andersen "The Little Mermaid".

Creative stories: “How I went to the dolphinarium” (selection).

Evening of riddles, poems about the sea world.

Memorizing poems about the inhabitants of the underwater world.

Didactic games

Purpose: To clarify and consolidate knowledge about the inhabitants of the sea. Develop resourcefulness, ingenuity, attention, the ability to prove the correctness of one's judgment.

"Mermaid"

"The Fourth Extra"

"Whose Silhouette"

"Guess the sound of the animal"

"Whose shadow?"

"Collect the Dolphin"

"Decorate the Aquarium"

"Guess what body of water"

"Who lives here?"

"Whom I'll Tell You About"

Board games

"Paired Pictures"

"Find out what's changed"

"Find the same"

"Connect the dots"

verbal

Target. To develop the ability to describe the reservoir, its inhabitants according to the description.

Expand children's vocabulary: jellyfish, octopus, shrimp, sawfish, crab, seahorse, flounder.

"Describe the animal"

"Guess a riddle"

"Who hears what?"

"Whose kids?"

"Find an item by description"

"Say one word"

“Who will notice the tales more?”

Productive activities:

Exhibition of drawings and handicrafts from natural and waste material "Sea and sea secrets".

Purpose: To teach children various methods of working with various visual means, the ability to follow oral instructions, to operate with concepts denoting spatial characteristics. Develop fine motor skills hands and eye, artistic taste and creativity. To educate the culture of work, communication skills of children.

Application "At the bottom of the sea"

Collective application "In the depths of the sea"

Plasticine painting "Unusual fish"

Drawing with finger technique "Magic underwater world"

Stone painting "Goldfish"

Modeling from dough "Clown fish"

Paper construction - seabed layout

nautical decorations (pendants and bracelets made of shells)

Origami "Sea fish"

Production of an album with illustrations “How beautiful this underwater world is…”

Musical activities

Purpose: To teach to perceive the character of animals with the help of musical works. Exercise children in creating expressive images of marine life. To instill a love for various musical genres.

Listening to songs about the sea;

Listening to music: Sounds of the Sea, Sounds of a Dolphin;

Interaction with parents

Photo albums "How we rested at sea";

Consultations for parents: "How to interest children in the secrets of the unusual marine world";

Assistance in organizing leisure activities on the marine theme.

Participation in the exhibition of drawings and crafts "Sea and Sea Secrets" joint work of parents and children, educators.

Registration of a game library of didactic games

Selection of a puzzle on a marine theme;

Split pictures "Sea animals";

Plot - role-playing games:

"Journey by ship", "Underwater expedition"

(experiments and experiments);

"Journey by ship to fairyland"

Movable

Goal: Formation of motor skills, development of imagination, attention.

"The Fisherman and the Fishes"

"Ocean is shaking"

"Fish and Pebbles"

"Water"

"Diver"

Music games

Goal: Stability of attention, accurate execution of verbal instructions; Motor-auditory coordination; Distribution of attention; Rhythmic speech, diction; auditory attention;

"Funny fish";

"Mermaids";

"Fishermen";

Design of the game corner "Sea World"

Quiz "Wonders of the Underwater World"

Purpose: To consolidate children's knowledge of the sea and the marine world. To instill in children an interest in the world around them. To develop coherent speech of children. Expand vocabulary. Learn to distinguish fish from mammals.

Equipment and materials: Puzzles, puzzle picture, riddles, map, marine attributes.

  1. 1. Project on the theme "Sea inhabitants" for children of the preparatory group for school No. 2 Municipal budgetary preschool educational institution Kindergarten No. 28 "Bell" of the urban district of the city of Oktyabrsky of the Republic of Bashkortostan Almira Mudarisovna Kazalova Educator of the first category Implementation period: 10.02 - 14.02.2014
  2. 2. Theme of the project: "Sea inhabitants" Type of project: informational and creative. Project implementation period: 10.02 - 14.02.2014 Project goal: To create conditions for the education of ecological culture and the development of cognitive and creative abilities of pupils Project objectives: To generalize and systematize the knowledge of pupils about the inhabitants of the deep sea. Learn to protect the environment. To form an aesthetic perception of the world, the ability to see the beautiful. To consolidate the ability to use non-traditional drawing techniques. Develop logical thinking, the ability to draw conclusions and conclusions based on a comparison of facts, results, observations. Develop curiosity and creativity.
  3. 3. Expected results of the project To master the concepts of "sea animals", "fish", "mollusks". To have the simplest ideas about some features of the body structure in connection with their life in water, the ways of their movement (floats, crawls), methods of camouflage, the uniqueness of each species. Be aware of the relationship with other inhabitants. Have an understanding of the relationship between human activity and the environment. To form the initial skills of environmentally competent behavior in nature.
  4. 4. Stage 1 - preparatory Development of the project. Selection of methodical literature. Stage 2 - implementation Update and enrichment of the developing object-spatial environment in the group. Stage 3 - final Analysis of the results of the project, adjustment of the content, summing up. Project stages
  5. 5. Project development Search work on the selection of illustrative material for fine art and design activities, shells of various sizes and shapes. Conversations: about fish, seas and oceans, about the underwater world. Examining illustrations, reading encyclopedias "The Sea and its World". Consideration of videos "Sea World", "Underwater World". Introduction to literature. Listening to songs. Finger gymnastics. Reading poetry and guessing riddles. Productive activities: exhibition of drawings and crafts made from natural and waste material "The Sea and Sea Secrets". Outdoor games. word games.
  6. 6. PROJECT IMPLEMENTATION Joint activity of pupils and teacher. Purpose: To activate cognitive interest in the inhabitants of the deep sea. To consolidate the knowledge of pupils about the diversity of the underwater world. Encourage activity seeking skills. To enrich the speech of pupils. Build respect for nature. Conversations about fish, seas and oceans, about the underwater world. Examination of illustrations (encyclopedias "The Sea and its World", "Fish that glow"). Consideration of videos "Sea World", "Underwater World". Cartoons: "About the fisherman and the fish" by A. S. Pushkin; Reading fiction Purpose: To form interest in works of art of various genres. To reveal the relationship between the fairy-tale and the real world. Learn to highlight the main idea of ​​the work; Reading G.Kh. Andersen "The Little Mermaid", G. Kosov "The ABC of the Underwater World", V. Orlov "What are the outfits for the sea for?". Evening of riddles, poems about the sea world. Didactic games Purpose: To clarify and consolidate knowledge about the inhabitants of the sea. Develop resourcefulness, ingenuity, attention, the ability to prove the correctness of one's judgment. "The fourth extra" "Whose silhouette" "Whose shadow?"
  7. 7. Outdoor games Purpose: To form motor skills, develop imagination, attention. “Fisherman and fish” “The sea is worried” “Fish and pebbles” Word games Objectives: To develop the ability to describe a reservoir, its inhabitants. Expand the pupils' vocabulary: jellyfish, octopus, shrimp, sawfish, crab, seahorse, flounder. Own the concepts of "sea animals", "fish", "molluscs"; “Describe the animal” “Guess the riddle” “Who hears what?” "Whose kids?"
  8. 8. Productive activities Exhibition of drawings and crafts made from natural and waste materials on the theme "Sea and sea secrets". Purpose: To teach pupils how to work with various visual means, the ability to follow oral instructions. Develop fine motor skills of hands and eye, artistic taste and creativity. Develop the communication skills of students. Collective application “In the depths of the sea” Drawing with palms “Funny octopuses” Drawing with soap bubbles “Fish in an aquarium” Drawing “Sea inhabitants” Origami “Sea fish” Interaction with parents Joint creativity of parents and pupils, educators in preparing the exhibition of drawings and crafts “Sea and maritime secrets
  9. 9. Conversation and story of pupils about the inhabitants of the seas
  10. Origami on the theme "Sea fish"
  11. Collective application on the theme "In the depths of the sea"
  12. Drawing using soap bubbles on the theme "Fish in the aquarium"
  13. Drawing with palms on the theme "Funny octopuses"
  14. Drawing on the theme "Sea inhabitants"
  15. 15. Joint creative activity of pupils and parents
  16. 16. Such different shells
  17. 17. Poems about fish Shark In the sea, without touching the bottom, the fish swims alone. Inspiring fear in the rest, evil, strong, big! Dolphin A flock rushes one after another, cutting waves with their bodies, then tails, then again backs, all dolphins swim forward. Goldfish This fish is not simple, this fish is gold. If you find understanding with her, you will fulfill three wishes! Sea horse. The seahorse, like a hunchback, froze with a mute question: will he get his scallop with his long, sensitive nose. With your long nose! Reeds by the river. Ruffs splashed there. The circle is older, the circle is younger, the circle is just kids. I. Demyanov Fishes Fish lead with their fins, they muddy the clean water. Have lunch - Thank you never say. This is how they live for centuries. and wherever you look, the fish only move their fins gratefully. Why such fish? Yes, they have water in their mouths! And they will never be able to say thank you. L. Rashkovsky Pike This pike is not a simple thing! Put your finger in her mouth. The whole hand is an abyss! E. Kotlyar
  18. 18. Riddles A miracle-giant swims through the sea-ocean. On his back there is a tap: a fountain runs from it. (Kit) This beast is fanged, instead of legs there are flippers, the tail drags along the ice, the beast is not afraid of frost. (Walrus) The blue sea is beautiful. Only swimming in it is dangerous! No matter how bloodthirsty “grabbed” you ... .. (Shark) A transparent water mushroom swam along with the wave. (Medusa) There is a horse that doesn't plow, it won't say “I-go-go”, silently swims in the water, hides in the sea grass, is it a fish, or an animal? Who is this? ... (Seahorse) We have one worker - a master carpenter of all trades. Even though he saw it in water, it never rusts! (Sawfish)
  19. 19. Project result The knowledge gained during the project implementation helped to increase the level of pupils' understanding of fish The pupils mastered the simplest ideas about some features of the body structure in connection with their life in water, their ways of movement (floats, crawls), methods of disguise, about uniqueness of each species They own the concepts of "sea animals", "fish", "mollusks" By comparison, they form conclusions about how all fish are similar: habitat, terminal covers, the presence of fins, mode of movement, habits Compose a descriptive story about marine inhabitants The pupils have formed skills of environmentally competent behavior in nature The level of knowledge of pupils about the relationship between human activity and the environment has increased

Project "Sea inhabitants"

Preparatory group "Rodnichok"

Type ofproject: information and creative

Members: children, parents, educator.

Interaction of teachers: educators, parents

Implementation period project: 2 weeks (19.09- 30.09)

Problem: "What aresea ​​dwellers »

Game motivation: "Journey to the Underwater World"

Relevance

Today, environmental issues are very acute. One of the reasons for this is the lack of environmental awareness and culture among people. The foundations of ecological culture are laid in preschool age. There is still a lot of unknown and beautiful around us. I would like to introduce children to this mysterious and mysterious world. During the implementation project children will learn about inhabitants of the seas and oceans. Feeling of love for nature. The desire to protect and protect it. Participation of children in project« Sea dwellers » will maximize the enrichment of knowledge and ideas about the life of fish and inhabitants of the sea and ocean, develop coherent speech, creative abilities of children,

Target project: Creation of conditions for the education of ecological culture and the development of cognitive and creative abilities of children in the process of implementing information and creative project« Inhabitants of the seas and oceans » .

Tasks:

Expand children's understanding of inhabitants of the deep sea, to form the ability to reflect;

The development of logical thinking, the ability to draw conclusions and conclusions based on a comparison of facts, results, observations;

Develop an aesthetic perception of the world, the ability to see the beautiful;

Develop the ability to listen to the sounds of nature;

Develop cognitive interest, creativity;

Use various non-traditional artistic and graphic techniques;

Learn to protect the environment;

Expected results project

own concepts "sea creatures", "fish", "clams";

To have the simplest ideas about some features of the structure of the body in connection with

Their life in the water, their ways of moving (swimming, crawling,

Ways of disguise, about the uniqueness of each species;

Know about relationships with others inhabitants;

Have an understanding of the relationship activities human and environment;

To form the initial skills of environmentally competent behavior in nature;

Write a descriptive story about the sea inhabitant using

base schema.

Implementation stages project:

1. Preparatory

Formulation of the problem;

Plan development project;

Creation of an appropriate developmental environment in the group;

Collection and accumulation of material on the problem;

Informing and familiarizing parents with the topic project.

2. Main

Presenting a problem to children "What aresea ​​dwellers ;

Getting children involved in planning activities and implementation of the planned long-term plan;

Creation of interaction between adults and children to the result.

3. Practice-analytical

Studying the opinions of all participants project about work on implementation project;

Organization and holding "Quiz"

Compilation of a collection of children's illustrations and stories "Sea inhabitants"

Teamwork panel "At the bottom of the sea"

4. Productive

Quiz "Wonders of the Underwater World"

Presentation of the collection of children's illustrations and stories "Sea inhabitants"

Presentation of the collective panel "At the bottom of the sea"

preliminary work:

Search work on the selection of illustrative material, on the topic "Marineinhabitants » , « Sea » ;

Introduction to literature works: G. Kosova "ABC of the underwater world", S. Sakharnov "Who inthe sea lives , A. S. Pushkin "The Tale of the Fisherman and the Fish", G. H. Andersen "Mermaid";Tatiana Domarenok "Sea Rescuers"; Nadezhda Shemyakina "The Tale of the Whale" "At the bottom of the sea"

Learning poetry by V. Orlov “What are the sea outfits for?”, "I'm drawingsea » , Y. Dulepins "Octopus", S. Baranova "Dolphins" "Gull", riddles.

Examination of reproductions of paintings by I. K. Aivazovsky "Night. Blue Wave", "The Ninth Wave", "Blacksea » , "Hurricane onsea » , A. Rylov « Sea . Stones», "In the Blue Space", A. Bogolyubov "Sailboat insea » .

Listening to a song "Dolphins" "In the port"; Debussy K. « Sea » "The conversation of the wind withby sea » ; Ravel M. "Water Play";

Watching cartoons "Colorful Family", "The Tale of the Fisherman and the Fish","Mermaid", "Finding Nemo", "Underwater Brotherhood".

Cooperation with parents: Production of a collection of children's illustrations and stories "Sea inhabitants". (Parents write down a story invented by the children, draw a sea animal with the children.)

Perspective work plan

Name of the joint activities

1. Conversation: "What different seas!"

2. Conversation: "Hidden treasuresseas »

3. GCD for familiarization with the natural environment

4. GCD for art activities"Underwater Kingdom"

5. Presentation "Life in the sea"

6. Origami "Fish"

7. GCD for FEMP "Marine arithmetic"

8. Reading fiction A. S. Pushkin "The Tale of the Fisherman and the Fish",T. Domarenok "Sea Rescuers", S. Sakharnov "Who inthe sea lives , I. Sudareva poems "At the bottom of the sea", G. Kosova "ABC of the underwater world"

9. Looking at pictures: I. K. Aivazovsky "Night. Blue Wave", "The Ninth Wave","Blacksea » , "Hurricane onsea » , A. Rylov « Sea . Stones», "In the Blue Space", A. Bogolyubov "Sailboat insea » .

10. Listen to a song "Dolphins" to poems by S. Kozlov from the cartoon "In the port"; Debussy K. « Sea » , sketch for symphony orchestra, "The conversation of the wind withby sea » ; Ravel M. "Water Play".

11. Watching cartoons "Colorful Family", "The Tale of the Fisherman and the Fish","Mermaid", "Finding Nemo", "Underwater Brotherhood".

12. Riddles about sea inhabitants.

13. Learning poetry by V. Orlov “What are the sea outfits for?”, "I'm drawingsea » , Y. Dulepins "Octopus", S. Baranova "Dolphins", proverbs and sayings, finger gymnastics "Gull".

14. Board game - walker « Sea »

15. Physical education: "Cruise"

16. Didactic games: "The Little Mermaid" "The Fourth Extra" Whose silhouette? "Whose shadow","Collect the Dolphin","Guess what body of water","Who lives here?"“Whom will I talk about?

17. Word games: Describe the animal, "Guess a riddle", "Who hears what?","Whose kids?","Find an item by description", "Call it in one word?"

18. Outdoor games: "Fishing rod", « The sea is worried » , "Carp and Pike", "Brook"

29. Role-playing the game: "Steamboat"

20. Working with parents: "Production of a collection of children's illustrations and stories "Sea inhabitants"

23. Quiz "Wonders of the Underwater World!"

Implementationproject

Joint activities of children and teachers.

Target: Activate cognitive interest in inhabitants of the deep sea. To consolidate children's knowledge about the diversity of the underwater world; encourage search engine skills activities; enrich the speech of children; develop respect for nature.

Conversations: About fishes, about the seas, sea treasures.

Examination of illustrations (encyclopedias « The sea and its world » , "Atlasseas and oceans »)

Watching videos "Sea World". "Undersea world", "Mammals in zoo: Performance of dolphins, fur seals, Beluga whale. cartoons: "About the Fisherman and the Fish" A. S. Pushkin; "Nemo", "Underwater Brotherhood"

Album with the species diversity of the animal, plant world, their environment a habitat;

Examination of paintings by artists depicting the underwater world of paintings; underwater world of paintings by Mark Suzino;

Product project activities: Photo album "How beautiful this underwater world", Collection of children's stories about the seas and oceans, aquarium model, collective panel "At the bottom of the sea", photos from NOD, design of the play corner "Sea World"

cognitive development

Conversation on topic: "What different seas!"

Conversation: "Hidden treasuresseas

Examination of reproductions of paintings by I. K. Aivazovsky "Night. Blue Wave", "The Ninth Wave", "Blacksea » , "Hurricane onsea » , A. Rylov « Sea . Stones», "In the Blue Space", A. Bogolyubov "Sailboat insea » ;

GCD "Journey through the depths of the sea"

Reading fiction

Target: To form interest in works of art of various genres, to reveal the relationship between the fabulous and real world; learn to highlight the main idea of ​​the work;

Explain the importance of drawings in a book; show how many interesting things can be learned by looking at book illustrations.

Riddles about the sea inhabitants,

S. Sakharnov "Who inthe sea lives , A. S. Pushkin "The Tale of the Fisherman and the Fish", G. H. Andersen "Mermaid";Tatiana Domarenok "Sea Rescuers"; Nadezhda Shemyakina "The Tale of the Whale", reading poems by Inna Sudareva "At the bottom of the sea";

Learning poetry by V. Orlov “What are the sea outfits for?”, "I'm drawingsea » , Y. Dulepins "Octopus", S. Baranova "Dolphins", proverbs and sayings, finger gymnastics "Gull"

Didactic games

Target: Clarify and consolidate knowledge about sea ​​creatures. Develop resourcefulness, ingenuity, attention, the ability to prove the correctness of one's judgment.

"Mermaid"

"The Fourth Extra"

"Whose Silhouette"

"Whose shadow?"

"Collect the Dolphin"

"Guess what body of water"

"Who lives here?"

"Whom I'll Tell You About"

word games

Target. Develop the ability to describe a reservoir, its inhabitants by description.

Expand children's vocabulary: jellyfish, octopus, shrimp, sawfish, crab, seahorse, flounder.

"Describe the animal"

"Guess a riddle"

"Who hears what?"

"Whose kids?"

"Find an item by description"

"Say one word"

productive species activities:

Exhibition of drawings and crafts made from natural and waste materials « Sea and sea secrets » .

Target: To teach children various methods of working with various visual means, the ability to follow oral instructions, to operate with concepts denoting spatial characteristics. Develop fine motor skills of hands and eye, artistic taste and creativity. To educate the culture of work, communication skills of children.

Collective application "In the depths of the sea"

GCD for Iso activities"Underwater Kingdom"

GCD for modeling "Magic country - underwater kingdom"

Origami "Sea fish"

Production of a collection of children's illustrations and stories "Sea inhabitants"

Musical activity

Target: Learn to perceive the character of animals with the help of musical works. Exercise children in creating expressive images of sea inhabitants. To instill a love for various musical genres.

Listening to a song "Dolphins" to poems by S. Kozlov from the cartoon "In the port";

Debussy K. « Sea » ,

sketch for symphony orchestra, "The conversation of the wind withby sea » ;

Ravel M. "Water Play";

The children really enjoyed our educational activity, they looked forward to every day to learn something new about inhabitants of the water world. I also liked talking with children, listening to their stories about the inhabitants seas and oceans. Together with children

At the conversation about the inhabitants of the sea, the children listened attentively, and were afraid to miss something, everyone was interested, perhaps because they knew that after that there would be questions on this topic and those with the best answers will win prizes. The children looked at the photographs with interest. sea ​​creatures, with some they already knew, and some they saw for the first time.

Talking about residents ocean children began to notice that some animals live like in sea, as well as in ocean. But their interest has not waned.

The children were looking forward to the day when we will spend sports leisure.

Of course, the application aroused the greatest interest among the children. Everyone was involved, everyone was doing their own thing. So that the children do not argue, the responsibilities were distributed by the counting rhyme. Everyone was happy with the result. When the parents came, the children took them to the application and began to tell who did what. The final quiz was held "Wonders of the Underwater World!" where the children showed all their accumulated knowledge on this topic! Carried out big job with their parents, they, together with the children, composed stories about the seas that we put together in a collection! Parents also participated in the creation of an aquarium layout, in the creation of a photo album "How beautiful this underwater world is!"

It seems to me that our collective creative work went well, I managed to interest and surprise the children with something, I saw how well children's memory and imagination are developed.

inhabitants

Attachment 1

Outdoor games:

Pike and carp

The purpose of the game: the development of motor abilities, speed of reaction.

Game progress: at opposite ends of the playground, 2 "bays" are outlined, in which "carp" live. The distance between the "bays" is approximately 10-15 m. The rest of the playing area is a "river". A "pike" is selected from the players, all the rest - "carp". "Karasi" stand all together in one of the "bays", and the "pike" - in the middle of the "river". "Shuka" says "One, two, three!", and all the "carp" begin to swim across to the opposite bay. "Pike" catches "carp". Caught "crucian" stands in the middle of the playing area. The "pike" counts again, the "carp" swim across again, etc.

Caught "carp" stand in the middle of the "river", holding hands, and form a network. "Karasi" continue to swim from one "bay" to another, but now passing through the network. "Pike" catches "carp" running out of the net.

All caught "carp" join the net, and now a circle is formed from it - a basket. Uncaught "carp" run through the basket, and the "pike" catches them. When there are very few "carp" left, the caught ones form tops - they stand in 2 rows, facing each other, forming a corridor. "Shuka" becomes 2 m from the tops and catches "carp" at the exit from them. The game ends when all the "carp" are caught.

Special remarks: at the expense of "Three!" all "carp" should start running from one "bay" to another. Caught "carp", standing in a net, basket or tops, do not interfere with the movement of the rest of the "fish". All "carp" when running must run into the net, basket or tops. Basket players can catch a "pike" if they manage to get their clasped hands over the "pike" and drive it into the basket. If a "pike" gets into the basket, all caught "carp" are released and a new "pike" is selected, and the former one becomes a "crucian".

Fish and crocodiles

The purpose of the game: the development of motor and communication skills.

Attributes: medium size rubber ball.

Game progress: a large circle with a diameter of about 4 m is drawn in the center of the field. The players are divided into 2 teams - “fish” and “crocodiles”. "Pisces" protect their home, and "crocodiles" attack them. The fish players enter the circle, and the crocodiles surround them behind the line, moving away from each other at approximately the same distance. Having received the ball from the leader, the attackers throw the ball over the circle 3 times in a row. This is the condition for starting the game. At this time, the "crocodiles" do not have the right to hit those in the circle, and they cannot jump and catch the ball. After 3 re-rolls, the “crocodile” players try to seize the moment and hit the circle. Those who are in the circle try to avoid blows - they defend themselves, that is, the "fish" catch the ball or try to keep it in the circle. In case of a successful defense, the players change roles.

Special Notes: If the crocodile kick hits the target and the ball goes out of the circle, then the defender hit by the ball is out of the game. If the ball does not reach the goal, the crocodile player who threw the ball is out of the game.

Shark

Attributes: rope 2-3 m long, peg, chair.

Game progress: all players are "fish". One player is the "shark". At one end of the rope, a loop is made and put on a peg fixed in the ground in the center of the site.

You can tie a rope to a chair in the center.

The "shark" takes the free end of the rope and runs in a circle so that it is taut, and the arm with the rope is at the level of the knees. When the rope approaches, the “fish” children who have dispersed along the platform-sea need to jump over it.

Special notes: "fish" caught by the rope are considered to be eaten by the "shark"

The purpose of the game: the development of motor, communication and creative abilities.

Attributes: cord 3-5 m long.

Game progress: a circle is laid out from the cord - a “net” in the center of the playground. All players are fish. Three are fishermen. "Fishermen" stand in the center of the circle. "Fish" run all over the site, sometimes running into a circle. "Fishermen" are trying to catch them.

Special remarks: you can catch "fish" only in a circle. Caught "fish" are out of the game.

River-shore

The purpose of the game: the development of motor, communication and creative abilities.

Game progress: 2 parallel lines are drawn on the playground. Between them is a river. All players stand on the bank or on both banks of the "river". The facilitator quickly says "To the river!" and the players jump into the river. The facilitator shouts "To the shore!", and the players jump onto the shore. The player who made a mistake is out of the game. The last player to never make a mistake wins. He becomes the new leader.

Special remarks: the leader can speed up the pace. All the losing players after the end of the game jump on one leg along the "river".

Marine figures

The purpose of the game: the development of motor, communicative and creative abilities, the expansion of erudition.

Attributes: several chairs.

Game progress: chairs are arranged around the playground. The leader is the captain. He gives each player the name of some object from the ship's environment. The captain begins to move behind the backs of those sitting in a circle and talk about sailing on a ship, while naming the items necessary for sea navigation. Each “object” named by the captain stands up. They line up one after another behind the captain. When all the players got up, the captain shouts: “There is a storm on the sea!” Children move, depicting waves. The captain commands: "The sea is calm!" Children try to take their places on the chairs as soon as possible. The one left without a chair becomes the captain and starts the game again, telling his story.

Special Notes: Players must line up behind the captain in the order of the items named by him. You can sit not only on your own, but also on any free chair.

Appendix 2

GCD on familiarization with the natural environment

"Journey through the depths of the sea"

Municipal autonomous preschool educational institution Kindergarten N23 "Golden Key" of the city of Domodedovo

Target.
Build children's research skills preschool age.

Tasks.
Tutorial:
- solution problem situations, teaching the ability to compare, analyze, draw conclusions.
Developing:
- development of speech, logical thinking, visual-figurative perception, cognitive activity.
Nurturing:
- the formation of a moral, emotional attitude to the world around.
Methods and techniques:
inductive-deductive
Repetition, consolidation of the material covered
Equipment:
Magnetic board, screen, disk with the record "Sounds of the Sea", magnets depicting marine life, a shell with a pearl, toys: a crab, an octopus, a goldfish, "Magic stones", album sheets, gouache, brushes, a simple pencil, oilcloth.
TSO:
Projector, music center.
Preliminary work:
A conversation about marine life, designing a group in the form of a seabed, looking at photo illustrations from a painting by I.K. Aivazovsky "Black Sea", reading fiction, reading scientific and journalistic reports about crabs, about sharks, outdoor games, drawing.
Vocabulary work:
Octopus, pearl, clam, shell
Lesson progress

Stage 1. Activation of attention. Sounds of music (the sound of the sea)
Educator. Guys, close your eyes, listen, how pleasant these sounds are to our ears? If you guess the riddle, you will immediately guess what we are going to talk about today.
Here - where we do not throw our eyes -
Water blue expanse.
In it, the wave rises as a wall,
White crest above the wave.
And sometimes it's quiet here.
Did everyone recognize him?

Educator. That's right, guys, this is the sea.
Stage 2. Main part
Educator. Take a look around, what changes do you see in the group? (children's answers).
That's right, today we will go to the bottom of the sea (a creak is heard behind the screen).
What is it guys? Who is scratching impatiently? Yes, this is an inhabitant of the bottom of the sea (crab, shell in claws, pearl in shell). Can you answer who is this? (children's answers).
On the magnetic board, the teacher places magnets with the image of the seabed and a shell with a pearl.
Guys, let's imagine that we found ourselves on the seabed with you, and a beautiful pearl will be our guide, it will lead us through the depths of the sea (the pearl stops near the crab).
Which of you can tell about this sea dweller?
Child. Crabs live in the seas. The head of the crab is small, the abdomen is short. Two powerful front limbs are called claws, with their help crabs capture prey and defend themselves. Crabs do not move forward or backward, but to the side due to the fact that their limbs are bent there. The body of a crab is covered with a hard shell. The crab has 10 legs.
Educator. That's right, all crabs have ten legs, but the front pair of legs is not visible, they are hidden under the shell and serve to clean the crab gills. What do crab need gills for? (Answers of children). Crabs breathe underwater using gills. The eyes of crabs are amazing: they are planted on "stalks" that can be retracted and extended. Crab claws are strong, sharp, like scissors. Claws are the two largest crab arms. What do crabs eat? They have on the menu: worms, shellfish, fish.
Crabs eat very delicately and even beautifully. One claw serves as a "fork", the second - as a "knife". With a “knife” they cut the edible into small pieces, and with a “fork” slowly. Slowly, they bring a piece to their mouth. It should be noted that crabs willingly eat dead animals. For which they are called "scavengers" of the seabed. Due to the fact that crabs eat the remains of animals, plants, garbage left by people, the coast and the seabed are regularly cleaned. Crabs hunt mainly at night, and during the day they burrow into the sand or hide among the stones. Sometimes they steal fish from fishing nets. It happens that they themselves get confused in the networks, but this does not matter to them. Why do you think? (Answers of children). With their sharp claws, crabs cut the threads of the nets and free themselves. And in the holes left in the nets, and the fish hurries to get out into the wild.
(The teacher on the projector places marine life). Guys, look at the screen, please select a predator from a number of marine inhabitants. (Children find a shark). Well done guys, they did a great job. What can you tell about this predator?
Child. She is a cunning predator, her teeth are sharp, she is very bloodthirsty. When she goes hunting, all the animals hide, freeze, so that the shark does not notice them. She looks around very carefully, looking for prey, the shark is very hungry and angry. A predator will swim and, not noticing anything, will sail away to another place to hunt. And the marine inhabitants again come out of their hiding places and swim, frolic, splash water with each other.
Educator. Guys, look, the pearl led us to a school of fish. Look how many unusual representatives of this class are here, both large and small and striped. What can you tell about them? (children's answers)
Children. Fish live in the sea, very beautiful and different. There are fish similar to a hedgehog, with the same spines, there are similar to birds, butterflies, parrots, there are fish that swell up when they are frightened, and also fish come in different colors, striped, speckled and you can admire them.
Educator. So only fish live in the sea?
Child. Dolphins, whales, sea shells live in the sea, and algae plants also grow.
Child. They also live in the sea sea ​​stars and skates, jellyfish.
Educator. That's right, guys, the water world is very diverse. (the teacher on the projector places types of marine fish and plants). And now look and sort it out, please, where are the fish here, and where are the plants?
Well done guys, you got the job done. And now, let's turn into fish for a while (physical education minute).
The fish swam and dived
(Movements are performed in accordance with the text).
In salty sea water.
They will come together, they will disperse,
They will bury themselves in the sand.
Here comes the jellyfish
(Smooth wave-like movements of hands down, walking)
And it raced katran.
(Running with hands outstretched forward with folded palms)
The shutters opened the mussels,
(Squat down and slowly rise, opening your palms)
The crab moves slowly.
(Movement on bent legs, arms outstretched)
This is a fishing boat
(Walking in jerks, accompanied by raking movements of the hands),
It's a school of fish
(Running loose)
Of course it's a dolphin
(Forward bends in motion, simulating diving)
I will solve all of you.
(Hands apart)
Educator. Today you told me a lot about marine inhabitants, but you didn’t remember one more inhabitant, guess the riddle of whom it is said about:

Are you not familiar with me?
I live at the bottom of the sea
Head and eight legs
That's all I am...
Children. Octopus!
Educator. That's right, guys, it's an octopus. Look, the pearl led us to the underwater workshop of the octopus. How beautiful and big he is. The octopus got its name from the number of legs. There are exactly eight of them. Once upon a time, the number eight was called differently - "eight", so people began to call this amazing animal "octopus". The body of an octopus looks like a large pear with long processes extending from it - tentacles on which there are suckers. With the help of suction cups, the octopus can capture and hold prey, as well as attach itself to underwater objects. Octopuses feed on crabs, fish and other marine animals. They grab prey with their strong tentacles and devour it with a hard, hooked beak. The mouth of octopuses is small, resembling the shape of a parrot's beak and often called the "beak". Octopuses secrete poisonous saliva, which can be dangerous to humans, but, as a rule, the octopus never attacks first, but always flees. The octopus has the ability to change color, so it is sometimes very difficult to distinguish it against the background of the bottom or underwater rocks. Here, for example, I went along the sand - it became yellow, I got into algae - it became green. Guys, do you know that octopuses can not only swim, but also, rearranging their tentacles, walk along the bottom. Octopuses have special luminous patches of skin on their bodies. These "flashlights" help the octopus at night and at great depths, where it is always dark.
Guys, it’s very boring for our octopus to swim alone on the seabed, let’s draw him fabulous octopus friends, but just draw him magical, mysterious, you can draw his eyes, mouth, let him be unusual. Guys, look how beautiful your octopuses turned out. Well done! (finished drawings are hung out at the Magic Octopus exhibition)

Summary of the lesson.

This is where our lesson comes to an end. What inhabitants of the sea did we meet?
Guys, what did you like about the lesson, what was interesting? What did you learn about the water world? Well, the pearl needs to go back to the sea. After all, she is also a sea dweller. Where did this gem come from? A grain of sand enters the shell of a bivalve mollusk. To save the mollusk from unpleasant piercing sensations, the shell begins to secrete mother-of-pearl, which is layered on a grain of sand, and the matte ball grows and grows. As a result, a pearl appears between the body of the mollusk and the wall of the shell. But before it turns into a pearl, it will take from 2 to 5 years. Pearls are highly valued as jewelry. Pearls are an ancient and beloved gemstone. The color of pearls is white, pink or yellowish, sometimes black. Pearls make a beautiful necklace.
Educator. Look, a beautiful fish is swimming towards us, she wants to guess a riddle.
I don't walk and I don't fly
And try to catch up!
I am golden.
Well, look at the fairy tale!
Educator. Did you guys guess what kind of fish it is? I wonder how she lives, whether she still has magical powers. Maybe she will help to fulfill all our desires and dreams right today.
Gold fish. Dear guys, I will give you magic power and your wishes will come true. But only if they are from a good heart, do no harm to anyone, and if they are made not for one person, but for all people. Stand in a circle, stretch your arms forward, cup your palms together, close your eyes. (The teacher gives each child a "magic pebble".). The pebble needs to be squeezed in the palms, giving off its warmth, and it will give you the power to fulfill your desires. (Children squeeze a pebble in their palm and take turns saying their wish).
Now all your wishes will come true. And these pebbles will remain with you as a memory of our meeting. Good luck on your journey through the depths of the sea!
Educator. Did you like the depths of the sea? Let's sit in a circle and once again listen to the sound of the sea (audio recording). As a keepsake, as a gift from the goldfish, we were left with small pebbles.

Synopsis of GCD (iso)

Topic: "Undersea world".

.Target: To form the ability to depict the inhabitants of the underwater world in watercolor in accordance with its specifics.

Learning tasks:

    To support in children an interest in visual activity and a desire to display their impressions.

    Create conditions for the implementation of fine art activities. To bring children to the understanding that the underwater world of the seas and oceans is very diverse and any underwater inhabitants can be depicted in their drawings.

    Expand children's ideas about the underwater inhabitants of the seas and oceans.

    To promote the development of the ability to paint with watercolors, using its transparency and lightness, the smoothness of the transition from one color to another, to paint with a brush in different ways.

Development tasks:

1. Develop free communication with adults and peers.

2. Develop monologue speech, speech activity

    Develop auditory and visual attention.

    Activate vocabulary on the topic "Inhabitants of the underwater world"

5 Develop the ability to use multidirectional,

smooth, fluid hand movements. Promote the development of visual

hand movement control.

Educational tasks:

    Cultivate curiosity, the desire to learn more new things,

    Cultivate a sense of satisfaction with a job well done.

    To cultivate a sense of joy for comrades who have done beautiful work.

Educational areas:

    cognitive development

    Speech development

    Social and communicative development

    motor development

Priority area:

    Artistic and aesthetic

Material: Watercolor paper for each child, watercolors, foam sponge, brushes, napkins for each child.

Lesson progress

Educator: Guys, guess. Where will we travel today...

Here - where we do not throw our eyes -
Water blue expanse.
In it, the wave rises as a wall,
White crest above the wave.
And sometimes it's quiet here.
Did everyone recognize him?
(Sea)

We are going on trips to the seas and oceans, and we will not only travel, but also explore the marine world.

Educator: We are a team and I propose to call our ship "Seeker". Do you agree? Why do you think Seeker? (children's answers)

Of course. Ms will seek and find wonders maritime wonders. The sea is a land of incredible wonders. ( Children go to the map)

Educator: Guys, look at the map. What is marked on it blue color? (Answers of children). Yes children , Most of the earth's surface is water. These are seas and oceans. Do you know any seas and oceans? ( Children call, the teacher shows on the map)

Educator: Guys, have any of you been to the sea? ( Children talk about the sea, how salty the water is, that the other shore is not visible.)

Well, what about going on a sea voyage? ( The children go to the “Seeker” steamship, built in advance from a large builder, choose a Captain, and are going on a trip)

Knock on the door: "Aibolit" enters.

Aibolit - Take me with you, I'll be useful to you, you can't go on a long and dangerous journey without a doctor.

Children: Dr. Aibolit, welcome to our ship "Seeker".

caregiver: Children, who knows what is the coldest ocean?

Child: Arctic Ocean (There is always snow and very cold).

Educator: There are a lot of seas on planet Earth.

What color are they shown on the map?

Children: Blue, blue.

Educator: Yes, the water in the sea seems blue to us.

Dr. Aibolit: The sea is not always blue. When I was sailing to Africa, our ship got into a storm and the sea was purple, almost black! The southern seas are more blue, while the northern ones are greenish. (Consider illustrations or slides depicting the color of water)

Educator: Well, our journey has come to an end, and now we will draw a marine life.

Child: But as?

caregiver: And what it is, I will now show and tell you. Well done! Independent work children.

Educator: Let's leave our work. You all have a beautiful sea! And we will continue our journey.

Exercise for the eyes: "Mermaid"

Educator: Guys, look, miracles begin. What a blue sea.

Now I will read you an excerpt from a fairy tale, and you will guess what kind of fairy tale it is.

“An old man lived with his old woman.

By the blue sea...

Children's answers

Educator: That's right, listen up.

They lived in a dilapidated dugout, the old man fished with a net, and the old woman spun her yarn. The grandfather was kind, and the old woman was calm, and in the house they had peace and harmony. And nature was calm: blue sky, calm sea. And in this calm sea lived a kind, magical "goldfish". But, she lived - not alone, look - how many friends the fish has. The teacher brings in a goldfish.

Educator: Oh, look what marine life is here! ( There is a display of individual inhabitants (stingrays, seahorse, coral fish, dolphins, sharks and other fish, starfish, jellyfish. Children name them, examine, discuss)

Dr. Aibolitwarns children which inhabitants are dangerous - for example, you can’t take jellyfish with your hands, a stingray is dangerous, gurnards have sharp thorns, etc.)

caregiver: Guys, pay attention to the goldfish, what color is it? What paint will we paint it with?

Children: Yellow, orange.

caregiver: What color are the other inhabitants? ( children's answers), Yes, the fish are colorful, you can come up with a color for them when you populate them in your seas. Children, pay attention, what is the bottom of the sea?

Children: Sandy, rocky, there are algae.

Educator: This can also be shown in a drawing. We are going to our "underwater kingdom" and we will fill it with marine life, but first we will prepare our fingers for work.

Physical education minute

A star in the sky sways meekly.

(hands raised up, fingers wide apart, slight swaying

hands)

The boat is rocking in the white mist,

That boat has wonderful colors.

(hands down, slightly apart, slight swaying of the torso to the left

and right)

The wind gently shakes the boat,

Invites us to the magical kingdom.

(children sit at tables on chairs).

Educator:FROM using a thin brush, we will draw the inhabitants of the sea. Or maybe one of you will draw a coast, pebbles, sand.

(Children do the work, the teacher watches the drawing.

Work analysis:

Lay out all the work on a large table. It turned out "Underwater".

Educator: Guys, what did we do today? ( Children's answers) How I like it! What a huge, calm, blue sea. And the inhabitants of the "sea kingdom" move quietly. When I look at your drawings, I see that only good triumphs in your country.

Children choose the drawings they like, explain why they chose these drawings.

Educator: - You have made wonderful drawings, and today we will open an exhibition of your work.

Synopsis of the GCD on the formation of elementary mathematical representations "Marine arithmetic"

Synopsis of GCD on the formation of elementary mathematical representations.

Program content:

Introduce the formation of the number 7, the number 7; To fix the quantitative and ordinal count of objects within 7; Continue to develop the ability to navigate in time;

Develop attention, ingenuity, the ability to think logically; Cultivate interest in mathematics. Material: cards with numbers from 1 to 7 for each child; demonstration card with the number 7; cards with the image of a goat and kids; test for the development of attention; ball; simple pencils; rebus card (family); cards with the names of the days of the week.

Introduction to the game situation

Educator: Dear children! Look what I found in the group today. Children gather on the carpet near the teacher. The teacher shows to

They just passed by us

Played and sailed away.

Backs flash among the waves,

Children, who is this?

Educator: (takes out an image of a dolphin from the box, attaches it to an easel)

Educator: Let's help the dolphin? Can you handle it? Children sit at tables. Game "Day - Night"

Educator: Now your knowledge will come in handy. How many dolphins do we have? Put a card in front of you with a number that represents the number 1.

Educator: Let's play the Day-Night game with the dolphin. You know that fabulous transformations take place at night. Night! Children close their eyes, show that they are sleeping. The teacher adds a picture of a goat.

Educator: - Day! What changed? (Dolphin sailed) - How many dolphins now? (2) - How did the number 2 come about? (1+1=2) After the number 1, put a card with a number that represents the number 2. - Night! Children "sleep" - the teacher exposes another dolphin. - Day! What changed? How did the number 3 come about? Show the card with the number 3. Further, similarly with the remaining four dolphins. - Count the heroes of the fairy tale in order (ordinal score). There were seven kids on the board. The teacher shows the number 7, and the children find it on their table. - Circle the number 7 with your finger. - What does it look like? Here is a seven - poker, she has one leg.

Especially great honor in antiquity was surrounded by seven. Once upon a time, the seven was the limiting number, which is confirmed by the proverbs “A bow from seven ailments”, “Seven do not wait for one”, where “seven” is used in the meaning of “everything”. Didactic game"Week" Educator: - Oh, there is something else in our box. What's this? (The teacher takes out and reads randomly the names of the days of the week). I understood ... The dolphin mixed everything up - you need to help him put the days of the week in order. Can we manage? The teacher invites the children to remember all the days of the week with the help of a ball game. The game "Hey, week, become!" - Back in Ancient Babylon, seven planets were known, to which both the Sun and the Moon were then ranked. They began to count time. Thus the seven-day week was born. Seven cannot be divided into two equal parts, nor into three equal parts, nor into four. So they gave the name WEEK - it is not divided. Didactic game "Solve the rebus" Educator (looks into the box): And there is something else. Help me find out what this picture means - solve the puzzle. Children's answers. (Family) The teacher shows a picture of a goat. - The whole family is together - and the soul is in place! Didactic exercise "Encrypted letter" Educator: Let's play with dolphins? Circle all the pictures that are related to the number 7.

Educator: Did we help the dolphin? What have we done for him? Why were we able to do this? Well done! We coped with the tasks because you are attentive, quick-witted and responsive.

Krapivina Elena

View project: children's and pedagogical, group research project with elements of creativity, short-term

Duration project: 2 weeks.

Members project: children preparatory group , parents of pupils, educators, music director, physical. Instructor

Relevance of the problem: A lot around us is still unknown and beautiful. I would like to introduce children to this mysterious and mysterious world. During the implementation project children will gain knowledge about the inhabitants of the seas and oceans. Feeling of love for nature. The desire to protect and protect it. In order to realize the uniqueness of this natural object and to educate environmentally competent behavior, an educational project« Magic world of the sea» . Participation of children in this project will maximize the enrichment of knowledge and ideas about the sea as an ecosystem, marine life, develop the creative abilities of children.

Three question model:

What do we know? What do we want to know? What needs to be done to find out?

AT seas and oceans live fish, whales, dolphins, sharks, octopus. (Nikita S., Zhenya M.)

AT seas and salt water oceans. (Artem R.)

The sea is dirty. (Ilya Z.)

What do sea creatures look like and what do they eat? (Ksyusha A.)

How do they move? (Artem P.)

How do they hide? (Ulya S.)

What else is under water? (Ira D.)

How can you see what is deep, deep on the seabed? (Dasha M.)- Watch cartoons "Mermaid", "The Tale of the Fisherman and the Fish", "Finding Nemo", "Octopussy". (Sasha B., Vika K.)

You need to go to the sea and take a picture, and then tell. (Seryozha M.)

Look in the encyclopedia. (Karina K.)

Let mom or dad look on the Internet. (Artem R.)

Target project: creating conditions for the education of ecological culture and the development of cognitive and creative abilities of children in the process of implementing creative project« Magic world of the sea» .

Tasks project:

1. To form in children ideas about the sea as an ecosystem

2. To acquaint with various non-traditional artistic and visual techniques

3. Expand children's ideas about the inhabitants of the deep sea

4. Develop logical thinking, the ability to draw conclusions and conclusions

5. Develop cognitive interest, creativity, communication skills

6. Cultivate respect for nature, teach to protect the environment

Expected Result:

have the simplest ideas about some of the structural features of the body in connection with their life in water, the methods of their movement (floats, crawls, camouflage methods, the uniqueness of each species;

be aware of the relationship with other inhabitants;

have an idea of ​​the relationship between human activity and the environment;

to form the initial skills of environmentally competent behavior in nature;

compose a descriptive story about a marine life using a reference diagram.

preliminary work:

Search work on the selection of illustrative material on the topic

Introduction to literary works

Listening and learning verses

Looking at reproductions of paintings

Listening to music, songs and nature sounds

Watching cartoons

Interaction with family:

Photo albums "How we rested at sea";

Advice for parents: "How to interest children in the secrets of the unusual sea world";

Consultation "Ecological education of a child during a holiday at sea";

Participation in the exhibition of drawings and crafts "Sea and sea secrets" joint creativity of parents and children, educators.

Stages of work on project

1. Preparatory

Formulation of the problem (Model of three questions)

Plan development project

Creation of an appropriate developmental environment in group

Collection and accumulation of material on the topic

Informing and familiarizing parents with the topic project

2. Main

Involving children in the implementation of the planned long-term plan

Creating interaction between adults and children

3. Final

Final event

Description of activities during project:

Joint activities of children and teachers.

Target: Activate cognitive interest in the inhabitants of the deep sea. To consolidate children's knowledge about the diversity of the underwater world; encourage search skills; enrich the speech of children; develop respect for nature.

Cognition

Conversations: About fish, oh seas and oceans, about the underwater world;

Examination of illustrations (encyclopedias "The Sea and its World", "Fish that glow";

Watching videos "Sea World". "Undersea world", "Mammals in zoo: Performance of dolphins, fur seals, Beluga whale.

Album with the species diversity of the animal, plant world, their habitat;

Examination of paintings by artists depicting the underwater world of the painting by Mark Suzino;

Experimental activities

Reading fiction

Target: To form interest in works of art of various genres, to reveal the relationship between the fabulous and real world; learn to highlight the main idea of ​​the work;

Explain the importance of drawings in a book; show how many interesting things can be learned by looking at book illustrations.

H.-K. Andersen "The Little Mermaid", G. Kosova "ABC of the underwater world", S. Sakharnov "Who lives in the sea?", A. S. Pushkin "The Tale of the Fisherman and the Fish", G. H. Andersen "Mermaid";

learning poems by V. Orlov “What are the sea outfits for?”, "I paint the sea", Y. Dulepins "Octopus", S. Baranova "Dolphins",

Watching cartoons: "Colorful Family", "The Tale of the Fisherman and the Fish", "Mermaid", "Finding Nemo", "Underwater Brotherhood".

Communication

creative stories: "How I went to the dolphinarium" (optional).

Evening of riddles, poems about the sea world.

Memorizing poems about the inhabitants of the underwater world.

word games: "Describe the animal", "Guess a riddle", "Who hears what?", "Whose kids?"

"Find an item by description","Say one word", “Who will notice the tales more?”.

Socialization

Target: Clarify and consolidate knowledge about the inhabitants seas. Develop resourcefulness, ingenuity, attention, the ability to prove the correctness of one's judgment.

Didactic games: "Mermaid", "The Fourth Extra", "Whose Silhouette", "Guess the sound of the animal",

"Whose shadow?", "Collect the Dolphin", "Decorate the Aquarium", "Guess what body of water", "Who lives here?", "Whom I'll Tell You About".

Board games: "Paired Pictures", "Find out what's changed", "Find the same", "Lotto", "Connect the dots".

Story - role-playing games: "Journey by ship", "Underwater Expedition".

Productive activities:

Exhibition of drawings and crafts made from natural and waste materials "Sea and sea secrets".

Target: To teach children various methods of working with various visual means, the ability to follow oral instructions, to operate with concepts denoting spatial characteristics. Develop fine motor skills of hands and eye, artistic taste and creativity. To educate the culture of work, communication skills of children.

Application "At the bottom of the sea"

Collective application "In the depths of the sea"

Plasticineography "Extraordinary Fish"

Paper construction - seabed layout

Nautical style jewelry (pendants and bracelets made of shells)

Origami "Sea fish"

Making an album with illustrations “How beautiful is this underwater world…”

Physical development

Target: Formation of motor skills, development of imagination, attention.

Outdoor games: "The Fisherman and the Fishes", "Ocean is shaking", "Fish and Pebbles", "Water", "Diver"

Musical development

Target: Learn to perceive the character of animals with the help of musical works. Exercise children in creating expressive images of marine life. To instill a love for various musical genres.

Listening to songs about the sea; songs "Dolphins" to poems by S. Kozlov from the cartoon "In the port";

listening to music: "Sounds seas» , "Dolphin Sounds"; Debussy K. "Sea", sketch for symphony orchestra, "The conversation of the wind with the sea"; Ravel M. "Water Play";

Music games: "Funny fish"; "Mermaids";, "Fishermen";

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